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Star Wars: The Old Republic

News > Announcements   2012-01-07 13:34 by Halcyon Daze

The Emerald Legion is "offically" in SWTOR. If any of you still reads any of these posts, and is interested in the game (or is already in it) we are on the Grand Master Zym server. Please come join us if you are playing. We are a shell of our former glory, but we are still there!

My characters are Halcyon, Soliloquy, and Alizarin.

If you see Sabriel or Thaliah, that's Vixxy.
DS is Samhein.
And EQ has Sinte, GBC, Carr, and Elpheba.

I think all of those people can send a guild invite.

We also have some Empire side characters, but we haven't been able to set up Shards of Obsidian yet.

I hope to see...someone? Bring back the good old pancake days!

Comments : (8)

Downtime

News > Announcements   2011-12-18 07:57 by Halid

Hey guys!

I really have no idea who is still stopping by, and I am really sorry for the downtime! One of the sub-domains I was hosting used a pretty lax news posting script that a spammer came in an exploited.

The account got reported, and as such all of my domains were shut down. :\

Everything should be back up and running now though.

Comments : (2)

New City of Heroes Expansion Announced

News > Announcements   2009-05-12 12:00 by Halid

Sounds pretty nifty, hope you guys enjoy ;)

NCSoft
Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.

Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.

City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.

For more information, read the official press release and check out our new Going Rogue website to view the announcement trailer and register for the latest news and updates for City of Heroes Going Rogue.

Comments : (5)

HAPPY NEW YEAR

News > Announcements   2009-01-01 09:32 by DarkSahmein

Happy new year to my gamer family may it bring you happiness and lots of really cool stuff whatever you are playing.

Comments : (2)

I 13 Power and Responsability

News > Announcements   2008-09-25 14:04 by DarkSahmein

Issue 13: So big it can't be contained in a single update!
Thursday, September 25, 2008
Below is a letter from City of Heroes Lead Designer Matt "Positron" Miller to the game's player community:

Good morning! When we announced Issue 13: Architect a couple weeks back, we were overwhelmed by the positive response. Much of the feedback was centered around the Mission Architect system which allows players to create their own missions and story arcs. We have been actively following forum threads and private messages about the feature, and have even discussed it with players in person at the Penny Arcade Expo in Seattle.

It became apparent that you guys really want this feature, but in order to fully realize your dreams of writing your own missions you need creative control in one more key area: The ability to create "customized" characters to fight with or against in your missions. Adding custom characters has always been on our Mission Architect feature list, but we had considered it a "stretch goal." That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.

But after listening to you guys, we realize that this feature simply must be in at launch. You have convinced us that it is an integral part of the Mission Architect, and we have reworked schedules and timelines to accomplish this. Rather than push the launch of Issue 13 out completely for one (albeit really cool and very complex) feature, the Mission Architect is going to see a slight delay. What is not going to be delayed is the rest of Issue 13. To that end, the previously announced feature set for Issue 13, together with new features that we are announcing today, will become Issue 13 and Issue 14.

Issue 14 will take on the name "Architect" and contain the Mission Architect feature along with other features we'll announce at a later date. We are planning Issue 14: Architect to be released Winter of 2009. Issue 13 is now called "Issue 13: Power and Responsibility" and be launched in the Fall of 2008.

Issue 13: Power and Responsibility
Issue 13: Power and Responsibility will contain the bulk of features we've announced previously, including:


Shield and Pain Domination powersets
Merit Reward system
Day Jobs (that include a suite of new costume pieces)
Additional Cimerora and Midnight Squad mission arcs

In addition, we have some other new exciting features to reveal that will be included in Issue 13: Power and Responsibility. These include:

Leveling Pact
Multi-Builds
PvE & PvP Powers rebalancing
Villain Patron Power Respec
Supergroup Base Repricing

Over the coming weeks we'll be providing more details about the above points, but let me give you an overview of some of them now.

The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It's sort of like "Extreme Sidekicking."

Multi-Builds: Another innovation to City of Heroes, we are delivering the ability to have two different build-outs of each character, including which powers are selected and which Enhancements are slotted. This will now be possible for characters who want to take advantage of it. By visiting any Trainer you can switch the entire build of your character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. It's up to you.

PvE and PvP Powers Rebalancing: Floyd "Castle" Grubb and the powers designers have been hard at work in finding ways to strike a better balance between the many powers in the game. The scope of what they are doing is too broad to go into details here, but we're very excited and we'll share more information soon. Suffice it to say that we know that you don't want your PvE powers adjusted because of how they play in PvP, so we're taking a new tact in power balancing with Issue 13.

Summary
Issue 13 was so big we had to turn it into two releases, Issue 13: Power and Responsibility and Issue 14: Architect. Issue 13 will be going into beta soon and launching this Fall. It will include most of the previously announced features of Issue 13, and then some. Issue 14: Architect will include the full-featured Mission Architect and is scheduled to launch to the live servers in Q1, 2009. I am really looking forward to getting Issue 13 into your hands as soon as possible, and starting off a kick-ass 2009 with the release of Mission Architect.

Matt "Positron" Miller
Lead Designer, City of Heroes/Villains

To discuss this letter, please join us on the Official City of Heroes Message Forums.

Comments : (5)

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